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Sacred War | Mini Sacred War

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Sacred War | Mini Sacred War Empty Sacred War | Mini Sacred War

Post  Admin Sat Mar 20, 2010 11:58 am

Sacred War | Mini Sacred War

Rules of Sacred War: After entering the region for Sacred War, players can attack other players from a hostile faction at will. Players can also do quests, gather resources or fight against BOSS monsters to improve their abilities.

1.Requirements for joining Sacred War:
1)1 Token of Life & Death
2)Must be in a guild.
3)Level 45 or above. There are two level ranges of players to join Sacred War: Level 45-64 and Level 65 and above.
4)Each party can have 45 participants at most.


2.Rules:
1)Entering the region: The portal for level 65 and above players is at Magical Ocean (979, 3608), and the one for level 45-64 players is at Deep Blue (1450, 613).


■ The region will be open for 3 hours and its entrance stays open for only 10 minutes
■ The region will be closed for 1 hour after its been open for 3 hours. (The opening hours of Sacred War: 7:30, 11:30, 15:30, 19:30, 23:30 and 3:30. The opening hours of Mini Sacred War: 7:00, 11:00, 15:00, 19:00, 23:00 and 3:00.)
■ Eligible players can enter the region for Sacred War through the portal.
■ Players are not allowed to carry Crystal Ore, Hard Tortoise Shell, Tortoise Shell Fragment, Repair Wood, Moon Tail Eel, Diving Clam, Squirting Fish or Fish Bone when entering the region.


2) Faction division: Players of the Navy faction will be teleported to the vicinity of the Navy Statue. And players of the Pirate faction will be teleported to the vicinity of the Pirate Statue.

Sacred War | Mini Sacred War Navyst10Sacred War | Mini Sacred War Pirate10
 
3)Battle objective: Once one of the parties’ statues is destroyed, the battle ends. If neither statue is destroyed within 3 hours, neither party will be rewarded.


4)Death and punishment: If a players character is killed during the battle, they will be revived directly in their faction’s base. The player will drop 1 Blood Covenant and aToken of Life & Death will be deducted the first time they die. The second time they will drop 1 Snuff (Navy player) or 1 Eye Patch (Pirate player).

Map
Sacred War | Mini Sacred War Swmap10

5)Items details:
■ Token of Life & Death: 15 honor points can be changed into 1 Life and Death Token from the Sacred War Administrator. It cannot be stacked, traded, destroyed or discarded. (Life and Death Tokens can only be dropped by dead player characters in the region for Sacred War.)
■ Blood Covenant (Exchange for a Sacred War title): At most 99 can be stacked, or picked up and destroyed. They cannot be traded or discarded.
■ Token of Blood Alliance (Exchange for a Sacred War title): At most 99 can be stacked, or picked up and destroyed. They cannot be traded or discarded.
■ Snuff (Used for redeeming low-level expendable items): At most 99 can be stacked, or picked up, destroyed, traded or discarded.
■ Eye Patch (Used for redeeming low-level expendable items): At most 99 can be stacked, or picked up, destroyed, traded or discarded.
■ Guardian Summon Scroll: Summons a powerful BOSS to fight for their allies. Cannot be stacked, traded or discarded, but it can be destroyed. (It will be deducted automatically after leaving the region for Sacred War.)
■ Statue Pass: It can only be used in the region for Sacred War. After using it, you will fly to the vicinity of your faction’s statue.



3.Targets to fight and Areas:
1)Players of the other faction
2)The other faction’s guards (monsters): Navy Envoy or Pirate Envoy
3)Buildings:

Statue
It possesses a high defense and is guarded by two advanced Turrets. Once it is destroyed, that side loses the battle. The Statue can only be attacked by the enemies on the continent. It can expose hidden and invisible enemies nearby and be repaired.
Granary
Each side has one granary. It possesses common defenses and is guarded by a primary Turret. Once it is destroyed, the defenses of that side’s Statue and advanced Turrets is reduced by 50%. It can expose hidden and invisible enemies and
be repaired.
Ammo Warehouse
Each side has one Ammo Warehouse. It possesses common defenses and is guarded by a primary Turret. Once it is destroyed, the defenses of that side’s advanced Turrets are reduced by 50%. It can expose hidden and invisible enemies and
be repaired.
Tower
There are Tower and advanced Towers. They can’t be moved or revived. They can only attack enemies, dealing physical damage. They can expose hidden and invisible enemies and be repaired.
Defense Tower
It can’t be moved or respawned. It can only attack enemies by slowing the enemies’ movement. It can expose hidden and invisible enemies and be repaired.
Devil Tower
It can’t be moved or respawned. It can only attack enemies, draining the enemy’s SP by 50 per attack. It can expose hidden and invisible enemies and be repaired.
Cannon Turret
It is on the waterways. It can’t be moved or respawned.

  
4) Resources:
1)War Tree: Saplings offer wood for repairing Towers and other buildings.
2)Crystal Ore: Resources needed for quests.
3)Moon Tail Eel: Resources needed for quests.
4)Diving Clam: Resources needed for quests.
5)Turtle Shell Boat: Resources needed for quests.
6)Hard Turtle Shell Boat: Resources needed for quests.
7)Fish Bone Boat: Item needed for gathering something.
8)Squirting Fish: Item needed for gathering something.
9)Monsters: Level 45-64 Sacred War: Rock Golem (Lvl 40), Lizard Warrior (Lvl 60).
Level 65+ Sacred War: Sturdy Rock Golem (Lvl 51), Lizard Warrior Leader (Lvl 71).
10)Medusa (Boss): It drops Guardian Summon Scroll after being killed.


11)4 kinds of Mystic Shrubs (After defeating a Mystic Shrub, you will gain one of the buffs below randomly)
Buff: Increases Constitution by 100% for a limited period.
Buff: Turns invisible
Buff: Restores HP and SP fully within 10 seconds.
Buff: Increases movement speed a great deal and reduces defenses slightly. Lasts 15 minutes.


12)Navy Token Box: It appears randomly in the Sacred War region. It drops Navy Tokens (Navy Token will be deducted automatically after leaving the region for Sacred War) after being opened.


13)Pirate Token Box: It appears randomly in the Sacred War region. It drops Pirate Tokens (Pirate Token will be deducted automatically after leaving the region for Sacred War) after being opened.

            

4.Quests for redeeming items:
1) Requirements: 15, 30, or 45 Navy Tokens (Navy only). 15, 30 or 45 Pirate Tokens (Pirates only).
Rewards: A chance to summon 3, 9 or 15 Navy Envoys/Pirate Envoys.
Note: Navy Tokens/Pirate Tokens can be gained by opening Navy Token Boxes/Pirate Token Boxes.
2) Requirements:30 Crystal Ores (Can be found in the quest area)
Rewards:Increases Physical Defenses by 20 and Physical Resistance by 1.
3) Requirements:12 Squirting Fishes and 12 Fish Bones (Can be found in the sea area near the quest area)
Rewards:Increases the 2 Advanced Arrow Towers attack power by 25 each.
4) Requirements:4 Hard Tortoise Shells and 9 Moon Tail Eel (Found in the Pirate’s base. They are very rare).
Rewards:A buff to enable the Statue to be invulnerable for 3 minutes (Navy only).
5) Requirements:4 Diving Clams and 9 Tortoise Shell Fragments (Found in the Navy’s base. They are very rare).
Rewards:A buff to enable the Statue to be invulnerable for 3 minutes (Pirates only).
6) Requirements:25 Snuffs/Eye Patches
Rewards 1:1 Ticket to Statue
Rewards 2:One of the buffs below

Buff: Increases Constitution by 100% for a limited period.
Buff: Turn invisible
Buff: Restores HP and SP fully in 10 seconds.
Buff: Increases movement speed a great deal and reduces defense slightly for 15 minutes.



5.Rewards for Sacred War
1)Titles

Title
Scout 20 Blood Covenants
Special Operative Private 50 Blood Covenants
Junior Deputy 100 Blood Covenants
Special Operative Private 200 Blood Covenants
Senior Deputy 250 Blood Covenants
Chief Officer 400 Blood Covenants
Argent Major 55 Token of Blood Alliance
Golden Major General 110 Token of Blood Alliance
God Slayer Admiral 155 Token of Blood Alliance

20 Blood Covenants can be changed into 1 Token of Blood Alliance.


2) Level 70 BOSS equipment:

Crusader
300 Blood Covenants
Champion
300 Blood Covenants
Seal Master
300 Blood Covenants
Cleric
300 Blood Covenants
Sharpshooter
300 Blood Covenants
Voyager
300 Blood Covenants

3) Every player on the winning side will be rewarded with 3 Blood Covenants when the battle ends. A Blood Covenant is equal to 15 Honor.

4) 8 Soul of Goddesses will appear in the winning side’s base after the battle ends. Soul of Goddess has the chance to drop the following items after being defeated: 10% Fiery Gem, 50% Blurry Blueprint, 40% Encrypted Blueprint, 30% Encrypted Blueprint, 10% Invocation Blueprint, 10% Expert Monster Covenant, 10% Book of Honor Bonus. But only 15 minutes are allowed for the winning side to fight against the Soul of Goddesses.
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Admin
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Posts : 9
Join date : 2010-03-19
Age : 42
Location : United Kingdom

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